Stamina regenerates after a 2-second delay. Hit zero and you can't sprint at all, forced to walk while it recovers. Manage it carefully. Running dry near Fluff is a death sentence.
Before you hit the streets, you pick your breed. Each dog plays differently. Choose wisely, or don't. It's Rotherham either way.
Bravery does nothing, just FYI. I just needed a 4th stat on the thing so I could make it look like Ridge Racer.
On winning, you're graded based on your time and completion. The game tracks your best time and best rank between sessions.
There are rumours of a rank beyond S. What it requires is classified. Only the most thorough players will find it.
Fluff spawns the moment you collect your first bone. He patrols the estate, checks hiding spots, and guards uncollected bones. He can see you, hear you, and he's learning.
Fluff gets faster with every bone you collect. By the time you have 14, his chase speed exceeds your sprint speed. The endgame is a race you cannot win on open ground.
Press F to bark. Fluff will sprint double time to the sound. Use this to lure him away from bones you need, but he learns. After three fakeouts, he starts ignoring distant barks. Use them wisely.
If you eat more than one rat, Jamie spawns. He is FAST. He does not stop. He does not give up. If he gets stuck, he clips through fucking walls.
There is no counter to Jamie. Irn-bru will not save you. No hiding spot is safe for long. Triggering Jamie is essentially a death sentence.
A "hidden" button on the edge of the map calls in the French-man and his tank. It drives straight across the estate and eliminates Fluff within seconds. No more stalking, no more chasing. He's gone.
Then the tank turns on you.
After 100 seconds Jesse goes into RAGE MODE. His tank goes from slow roll to insta kill. There is no outrunning an enraged tank so finish the game before the clock runs out.
Because the highest ranks require eliminating FLuff and this is the only way. Call in the tank and survive long enough to collect every bone. This is the only path to S rank and beyond. Risk and reward.
Sometimes, something horrific and unexplainable appears. You can't trigger it. You can't predict it. It won't kill you in-game. But it could kill you in real life if you have a weak constitution.
Rotherham is a compact open world. A fenced-in council estate with narrow alleyways, terraced houses, and just enough cover to survive if you're smart about it.
The bakery at the centre of town. Fluff is very protective of this place. Once you collect 14 bones, the final gold bone appears inside. Getting in means getting past whatever is between you and the door.
Where he spawns. He leaves through the front door after a 2-second delay with a 4-second window where he phases through walls. Don't be nearby when it happens (because there's no animation and it's kinda scuffed).
Narrow gaps between terraced houses. Fluff's sluggish turning makes these your best friend during a chase. Cut corners tight.
Open ground near the west side. The swings are bizzarly frozen in place almost as if they're just a random asset someone downloaded and lazily put into the game.
South-west of the map. Another patrol point for Fluff. Check it early before he starts guarding the area.
Great prices on Leathal and Non-Leathal Dizzle. Fluff checks here during his patrol routes.
4.6 stars on Google, any resembalence to real world locations is purely coincidental... Fluff also patrols near here sometimes.
Rotherham has more going on than bones and dog nonces. Not everything wants to kill you. Explore carefully and you might find a few surprises.
He doesn't want to hurt you, but he doesn't really help much either. He's fast, he's enthusiastic, and he has a gift for you. You can bark to scare him off if you change your mind. He never gets tired of visiting.
Press it and Fluff's reign of terror ends permanently (until you restart the game).
This isn't Silent Hill so don't expect it to actually do anything interesting...
The estate rewards those who are thorough. Your ending stats track more than just bones and time. How much of Rotherham did you really see?