Survival Document // Classified

Escape from Rotherham

Dog Survival Horror
You're a dog. You woke up in Rotherham.

Collect 15 bones to gain the strength to escape.
Avoid Fluff at all costs. He's hunting you.

Whatever you do, don't eat Jamie's dinner.
Play Game
Player Survival Guide // v2.1
01

Controls

W A S D
Move. You're a dog. Act like one.
Mouse
Camera. Keep your eyes open. Fluff won't wait.
Shift
Sprint. Drains stamina. You can't run forever.
Space
Jump. Costs stamina. Use it to clear obstacles.
E
Interact. Buttons, doors, anything that glows.
F
Bark. Lures Fluff to your location. Risky, but useful.
P Esc
Pause. Rotherham will still be there when you get back.

Stamina regenerates after a 2-second delay. Hit zero and you can't sprint at all, forced to walk while it recovers. Manage it carefully. Running dry near Fluff is a death sentence.

02

Collectibles

Bones
Your objective. 14 are scattered across the map. The 15th is locked inside Greggs. Collect all 15 to win.
Irn-Bru
Scottish powers for 10 seconds. Fluff flees from you and your stamina is fully restored. 5 cans hidden on the map.
Rats
Eating one gives a temporary speed boost. Eating two or more triggers something far worse. You've been warned.
Key of Lion
A mysterious collectible. Its purpose is unclear. Finding it is its own reward.
He's already looking for you.
03

Threats

Fluff
Primary Antagonist

Fluff spawns the moment you pick up your first bone. He patrols the estate, checks hiding spots, and guards uncollected bones. He can see you, hear you, and he's learning.

How He Hunts

  • While patrolling, he drifts between bones, hiding spots, and occasionally your general area
  • If he sees you (120 degree vision, 27 unit range), he gives chase immediately
  • If he hears you sprinting nearby, he'll search your last known position
  • When searching, his hearing is sharper and his vision sweeps wider
  • If he loses you, he searches for 10 seconds before returning to patrol

Fluff gets faster with every bone you collect. By the time you have 14, his chase speed exceeds your sprint speed. The endgame is a race you cannot win on open ground.

The Bark

Press F to bark. Fluff will sprint to the sound. Use this to lure him away from bones you need, but he learns. After three fakeouts, he starts ignoring distant barks. Use them wisely.

Weaknesses

  • Sluggish turning during a chase. Juke around corners to break line of sight
  • Irn-Bru makes him flee in terror for 10 seconds
  • Buildings block his vision. Use cover to stay hidden
Jamie
Don't Eat His Dinner

If you eat 2 or more rats, Jamie spawns. He is nearly twice your sprint speed. He uses pathfinding. He does not stop. He does not lose interest. He does not give up. If he gets stuck, he clips through walls.

There is no counter to Jamie. No power-up saves you. No hiding spot is safe for long. Triggering Jamie is essentially a death sentence.

Jesse's Tank
The Nuclear Option

A hidden button on the edge of the map calls in a tank. It drives straight across the estate and eliminates Fluff permanently. No more stalking, no more chasing. He's gone.

Then the tank turns on you.

How It Hunts

  • Slow and heavy at first. You can outrun it on open ground
  • Uses pathfinding. It knows where you are
  • If it gets stuck, it reverses. If it keeps getting stuck, it drives through walls
  • You have roughly 100 seconds before it loses patience

After 100 seconds the tank enrages. It goes from slow to instant death. There is no outrunning an enraged tank. Finish the game before the clock runs out.

Why Bother?

Because the highest ranks require it. Calling the tank and surviving long enough to collect every bone is the only path to S rank and beyond. Risk and reward.

???
Random Event

Sometimes, something appears. You can't trigger it. You can't predict it. It won't kill you in-game. No promises about real life.

04

The Estate

Rotherham is a compact open world. A fenced-in council estate with narrow alleyways, terraced houses, and just enough cover to survive if you're smart about it.

Greggs

The bakery at the centre of town. Locked until you collect 14 bones, at which point the final gold bone appears inside. Getting in means getting past whatever is between you and the door.

Fluff's House

Where he spawns. He leaves through the front door after a 2-second delay with a 4-second window where he phases through walls. Don't be nearby.

The Alleyways

Narrow gaps between terraced houses. Fluff's sluggish turning makes these your best friend during a chase. Cut corners tight.

The Playground

Open ground near the west side. The swings still move. Fluff patrols here. Bones sometimes spawn nearby. High risk, high reward.

The Pub

South-west of the map. Another patrol point for Fluff. Check it early before he starts guarding the area.

Petrol Station & Car Wash

Spread across the map edges. Bones can spawn near these. Fluff checks them during his patrol routes.

05

Secrets &
Easter Eggs

Rotherham has more going on than bones and terror. Not everything wants to kill you. Explore carefully and you might find a few surprises.

Watson
There are rumours of a tiny button somewhere on the estate that spawns an equally tiny man.

He doesn't want to hurt you, but he doesn't really help either. He's fast, he's enthusiastic, and he has a gift for you. You can bark to scare him off if he's getting too close. He never gets tired of visiting.

Jesse's Tank
Somewhere near the edge of the map is a button that changes everything.

Press it and Fluff's reign of terror ends permanently. But taking the easy way out leaves a mark on your record. The game remembers.

Key of Lion
A mysterious key is hidden on the estate.

What it opens, nobody knows. But finding it proves you looked in places most players never will.

Knock Knock
Try knocking on doors. You might hear something.
???

The estate rewards those who are thorough. Your ending stats track more than just bones and time. How much of Rotherham did you really see?

Every second counts. Every bone matters.
06

Survival Tips

  1. Collect bones near the edges of the map first. Fluff starts by heading to town centre.
  2. Don't sprint unless you have to. Noise attracts attention and stamina is finite.
  3. Use buildings as cover. If Fluff can't see you, he can't chase you.
  4. Save Irn-Bru for emergencies, not exploration.
  5. One rat is fine. Two rats is a death wish. The speed buff isn't worth Jamie.
  6. Bark to lure Fluff away from a bone you need, then circle behind him.
  7. Watch for Fluff guarding bones. He idles near them. Wait for him to leave or lure him.
  8. The later the game goes, the faster Fluff gets. Don't waste time.
07

Rankings

On winning, you're graded based on your time and completion. The game tracks your best time and best rank between sessions.

D Survived
C Decent
B Good
A Great
S Master

There are rumours of a rank beyond S. What it requires is classified. Only the most thorough players will find it.